![]() And because we need to repeat the entire Sector if we die, there comes a point where we really need to brush up our skills, either switching to a Core that will help us better deal with the situation or else begging for a lucky strike when selecting the Hacks that appear in our way.Īfter we pass a certain difficulty point, the mere presence of Dog gives us a sudden upgrade, and as of this point we'll hear a horrible sound in certain scenarios indicating the presence of Dog, a jackal-headed humanoid who will chase us all over the map. The first Sectors will not pose any major problems, but little by little we will notice how both the number of enemies and their ferociousness start to increase with each new Sector. The game's ever-growing difficulty also deserves mentioning. Learning to quickly identify the lethality of an object will save our digital skin more than once. Also, you can take out an enemy with several mishap objects in one single blow including sharp-edged elements like CDs, fans, and certainly the scary ninja stars. In addition to a vast array of objects to throw that are distributed in the different stages, the collection of firearms features the all-new railgun, certainly more powerful than conventional weapons thanks to its enormous speed and precision, but also the one that takes the longest to reload. The variety of objects to manipulate also increases. Then we have the spiked models, whose bodies explode into a dangerous rainfall of bullets when they die, which can prove fatal both for enemies nearby and for ourselves. ![]() Some are equipped with weapons in the same shade of red as their bodies, which means they will not let them go if they're hit others have white bodies like the rest of the environment, which makes them immune to any kind of attack except for the red area, a.k.a. These characters show up once again, but as we move forward in the game we'll see a wider range of models. In the original game, our sole adversaries were these humanoid, polygonal models that shattered into digital pieces when they died. Suddenly, we may have more ammo in our weapons, reload more quickly, and this until every single object becomes a grenade and a wide range of tiny traps that can significantly modify our playstyle.Įnemies have also decided go for a well-deserved upgrade. The Hacks, on the other hand, are activated as we move forward in each sector, and alter a few rules in the game. The Basic Core adds an extra heart to our life meter, but the Cores we will find throughout the game will allow us to jump from one enemy to the next, charge at an adversary and deliver a direct blow, and even control our katana so that it returns to our hands after throwing it against some unfortunate passerby. The Cores work throughout the sector, and need to be selected at the start. We'll also get a bunch of Cores and Hacks that allow us to modify a few rules of the game. But, if we lose all our hearts we'll have to restart the Sector from the start. As opposed to the original game, we have a life meter, which means that we'll be able to receive more than one blow and continue fighting. ![]() Some of the roguelike elements in our starting point within the level are reflected in the placement of some objects and the assortment of enemies that will come charging at us. ![]() Each of the Sectors in the map is made up of a set of stages/combat arenas that range from a bar, a night club, a gas station, the sewers, and other sights. The main difference in SUPERHOT: Mind Control Delete is that it now features a few roguelike elements.
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